Saturday, October 07, 2006

THE CHICKEN IS A TANK!

Before I start today's post, I'd like to take a moment and say, sleep is good. In the name of gaming (mostly convention related) I sacrificed sleep, which was a poor choice indeed. Remember, gaming will still be there in the morning, sleep will be replaced by work.

Oh, and I'd also like to take a moment and promote www.rifftrax.com. It's by Mike Nelson, from MST3K, and it's hilarious! It's basically MST3K commentary tracks for newer movies, including X-Men and Star Trek 5. You download the sound files for 2-3 bucks a piece and play them on your computer at exactly the same time as the movie (there's a system to help keep them in sync). They're a lot of fun, and don't cost that much...but I digress...

THE CHICKEN IS A TANK!

Recently, much to my own surprise, I've gotten into strategy games again. It started with Disgaea 2, and ballooned from there, into Shining Forces 2, Civ 3, and good old Ogre Battle (so far I've resisted Final Fantasy Tactics, but it's only a matter of time...).

I quickly decided to abandon the Civ 3, Europa, Orion, Numbunga's thingy kind of stategy game for the simple and clear reason that they're not much fun.

Oh sure, they're somewhat fun, perhaps even making it all the way up to 'a little fun', but after playing several of them I always come back to the irrefutable fact: politics and economics are no fun. If they were fun, people wouldn't have to be paid to deal with them in the real world. Why do these games exist then? They exist because success is fun, and the more difficult it is to attain success, then the richer the victory seems to be. The victory is often sweetest when the victory is a strategic vicotry, won through intelligence and brainpower, but honestly, that's really not much different than a contest of speed or strength. It's just arm wrestling with your brains.

Again, however, I digress. These strategy games are indeed a great measure of strategy and mental power, but they're boring. Sure, a well played strategic dual over a LAN line is akin to a well played game of chess, but come on, let's face it:

CHESS IS BORING

That's why I favor the action/adventure/guy with sword and spikey hair/giant bird type strategy game! Oh sure, I usually get demolished fairly quick (especially in the Warcraft/Starcraft type games), but at least it was fun and relatively quick!

I've especially grown partial to the tile/unit based games where you play as a blonde, spikey haired sword weilding silent kid who joins up with the healer girl he likes, a big non-threatening 'tell me about the rabbits' kind of warrior, and most importantly, some kind of giant bird (for some reason, this appears mandatory in adventure/strategy games).

A few weeks passed in this fashion, filled with many highly enjoyable horrifying losses. After about the hundreth time my fearless mute rode back to the local temple with a giant bag of unconscious/dead friends over his shoulder, I began to wonder if there was a better way. So for the sake of my loyal troops, and all strategy game players, I've broken things down through the help of logic and my ridiculous knowledge of D&D.

It doesn't matter if the strategy game takes place in a mystical realm of fantasy, in ancient feudal Japan, in World War 2, on a chess board, or in a convoluted Squaresoft plot, there are really only six types of units:

VERSATILE WARRIOR

The main hero type, these warriors are decently strong, decently tough, decently...decent. These warriors usually become the backbone of any army, but often have usefull skills and the ability to do a little bit of everything, if necessary. These warriors include: guys with average sized swords, basic soldiers, monks, rogues, and on a chess board they are best represented by pawns. Pawns suck you say? Take into account that for every knight/bishop/rook you have, you have two pawns. Any veteran chess player will tell you that in chess, pawns dictate the flow of the game.

HEALER/DEFENSE

A must have in any fantasy game, these people keep you alive. In more modern/realistic games they're often represented by medics, but they also include calvary and emergency rescue. These units get more usefull depending on how many people there are to rescue, and how difficult it is to replace units. If you're on the opposing side, you'll want to kill these guys first. In chess, they're best represented by knights. If things get hairy for one of your pieces, the knight is the only one who can hop over other pieces and sweep in for the rescue.

TANKS

Be they actual tanks, Chicken-like monsters, fighters, or guys with really great hair, some consider them the backbone of any army! I consider them slow. Painfully slow. Still, they make great portable walls/battering rams, but tend to have trouble dealing with quicker foes and foes that attack from a distance, or the sides. On the other hand, one on one, face to face, they're invincible. In chess, they're best represented by the rook.

ARTILLERY/SNIPERS

Rocket Launcher, long bow, sniper rifle, fire magic, it's all the same on the battlefield. These nukers like to stay way back and strike their enemies from a distance, or at least in a manner that allows a hasty retreat, for they tend to be fairly vulnerable in up close combat. In chess, they're best represented by the bishop.

COMMAND/SUPPORT

These units are fickle ones. They tend to be either incredibly useful or painfully necessary, perhaps even mandatory. These units vary greatly from game to game, and often have the ability to fill other niches, like the versatile warrior. The main difference is they tend to be more vulnerable and have a larger impact on the flow of battle. They might be bards, empowering the rest of the battlefield with their magical music, or they might be generals issuing battle commands to dictate the flow of the armies, or they might be little more than slow, vulnerable lumps, which your army is attempting to protect, and in the case of your enemy, destroy. In chess, they're best represented by the king, which is indeed a versatile piece...if you dare choose to use it.

SPECIAL

The catch-all miscellaneous unit that tends to be represented by monsters, ghosts, kids and small robots. These units tend to have incredible power, but with a glaring, obvious weakness, like Superman and Kryptonite (only let's assume that Kryptonite is rare, but not that rare, like emeralds or diamonds). In retrospect, a better example would be a vampire, werewolf, or that dragon that's missing the one scale. Many are quick to load up their teams with these units, unaware that in order to have game balance, they've got to have weaknesses. In some games, like chess with the queen, these monster units are merely limited in number rather than given weaknesses.

Where does this all get us? Well, right after one of the routine merciless slaughterings of my armies, I began to realize that my problem might be my choice of units, so I sat down and attempted to figure out what the best balance of characters were...and then it began to look a little familiar, like a D&D group...and then it began to look even more familiar, like a chessboard.

If we assume you're allowed a maximum of 12 units, the overall best breakdown seems to be: 1 command, 4 versatile warriors, 2 tanks, 2 healers, 2 artillery, and 1 special. In chess, this breaks down to 1 king, 8 pawns, 2 rooks, 2 knights, 2 bishops and a queen.

I don't think this is a coincidence. I think chess developed into this setup simply because it's the overall most well balanced team. Let's follow in this fashion with one of my games, let's say the first, Disgaea 2.

My team is (when not narrowed down to the maximum 10):

Adell/Hero (Versatile)
Rosalyn/Heroine (Versatile)
Sword Guy (Versatile)
Axe Guy (Tank)
Spear Girl (Versatile)
El Pollo Diablo/Devil Chicken (Tank)
Killer Marionette (Special)
Fire Wizard (Artillery)
Wind Wizard (Artillery)
Ice Wizard (Artillery)
Prinny/Sword Throwing Penguin (Artillery)
Healing Girl (Healer)
Milk Drinking Brother (Tank)
Cheerleader Sister (Support)

No wonder I'm getting killed! I have WAY too much artillery! Those poor wizards are more than I can protect with only two tanks and only one healer. Now, a maximum number of 10 units is less than twelve, but thanks to having WAY too much free time on my hands, I've figured out the best order to include the units. I've found that this balance also works in generic RPG's.

UNIT #1: VERSATILE WARRIOR (When you make a starting character in a game, choose the balanced one that can do a little bit of everything, usually the rogue)

UNIT #2: HEALER

UNIT #3: TANK

UNIT #4: ARTILLERY

Anyone familiar with D&D may realize that we're just set up the classic Rogue-Cleric-Fighter-Wizard combination, and for the first four, that's definitely the way to go.

UNIT #5: VERSATILE WARRIOR

UNIT #6: COMMAND SUPPORT (Now there's enough characters to make the support worthwhile)

UNIT #7: SPECIAL (Any earlier and the team's basic needs won't be met)

UNIT #8: ARTILLERY

If it were a D&D team, that would make the team: a rogue, a cleric, a fighter, a wizard, a ranger, a bard, a monster (let's say a Nixie), and a sorcerer. Not a bad setup, if you ask me.

UNIT #9: HEALER

UNIT #10: TANK

When your numbers grow over 8, you're going to need more units to help with healing and defense. Any less and your back row is going to quickly get overrun. This is a lesson I learned at great cost.

UNIT #11: VERSATILE WARRIOR

UNIT #12: VERSATILE WARRIOR

After 10 units, you just need more guys that can deal with the situation as it happens. We can never be completely sure what's going to happen on the battlefield (unless we went to www.gamefaqs.com) so we need to have units that can deal with whatever happens.

Now, using this method, I've reonstructed my team, allowing an extra versatile (unit #11) since my new second healer also makes a better support unit than the cheerleader sister:

1. Adell (Versatile)
2. Healing Girl (Healer)
3. Axe Guy (Tank)
4. Fire Wizard (Artillery)
5. Rosalyn (versatile)
6 & 9. Healing Girl #2 (Support and Healer)
7. Killer Marionette (Special)
8. Wind Wizard (Artillery)
10. El Pollo Diablo (Tank)
11. Spear Girl (Versatile)

There you have it! The ommitted go to the sidelines and I finally have a team that can win battles! I've applied the same method to the other games and I'm confident that this method is...what's that?

Incoming!

...

BOOM!!!!!!!

"We've lost Adell!"

I barely heard Private Marami over the blast of the exploding Prinny. Penguin shrapnel covered over half our base, wounding the back line, but luckily failed to claim any lives. I don't have time to come to terms with the horrible news, instead first ordering my healers to fix the back row up. When I finally felt secure, I faced the messenger and began my tirade.

"How could this happen?! He had over half health and was facing an enemy a level lower than himself!"

Marami wiped the sweat off her brow, leaning on her spear as she continued,

"The geo panel moved sir! An enemy boost times three dropped right on a red square. Adell's enemy was on a red square! It was over before we knew it!"

I nodded and grimly rubbed my eyes, knowing that when I went back to town, I'd have to let Adell's family know what happened. It was always hard to lose one of your best men.

It costs, like, a fricking fortune to revive them.

I waste no more time.

"Get everyone off the red squares and then have the wizards nuke the geo pyramid."

The troops around me froze at the news. The walking geopanels were usually considered 'neutral parties'. As far as I'm concerned, that small pyramid stopped being a neutral party the second it decided to hop on a red panel. I wasn't sure if my troops would see it the same way, so I took on a somber demeaner and was about to speak when Marami suddenly sprang up and happily cheered...

"YES SIR!"

The troops then happily bombed the defenseless pyramid into oblivion, laughing all the way.

There were some advantages to having a demon army.

The desperate enemy then began to press forward, slamming into my front line of troops, eager to get at my wizards. They seemed low on MP, so I had them retreat through the portal...and then released my secret weapon upon the unknowing enemy.

The attacking ghosts, troops and penguins came to a sudden stop, as a large figure began to move over the horizon. The ghosts were the first to spot the rustling trees, and they did so just as they burst forward, toppling down the hill, making way for the sudden appearance of my secret weapon.

On two giant, three-towed feet, the legendary beast approached, towering over its enemies. The sun was in their eyes, so at first they only saw a giant bird-like outline that immediately thrusted its giant prow-like beak forward, neatly scissoring a warrior neatly in two. The spearwoman Marami than rushed the enemy's mage off in the distance, impaling her upon her pike, leaving her well out of reach of the enemy, leaving them no other options other than a forward rush into the enemy's tank, or retreat.

As they rushed forward, I began to smile.

The enemy weapons bounced harmlessly off El Pollo Diablo's nearly impenitrable feathers. They comboed and team attacked with nothing more than single digit damage to show for it. Desperate, the troops glanced at their artillery, which was currently residing on the end of Marami's staff. The enemy began to get ready to bolt, but El Pollo had much different plans.

With a small amount of maneuvering, the giant chicken's head swerved like a turret directly into the enemy's path. El Pollo's cobra-like tail then hissed at the enemy as a giant cloud of gas erupted from the bird's maw. The blast killed two of the enemy, and wounded the others. The survivors turned to run, but found themselves stricken with little white lines on their chest, which seemed to hold them fast in place. There was no retreat. A moment later, El Pollo Diablo fired again.

With a swivel and turn, the giant chicken of doom walked a straight line toward the enemy base. Marami quickly followed along its side, and with a wave of my hand, the artillery moved forward to follow it. With a loud crash, and a deafeningly thunderous...

"BA-CAW!!!"

...El Pollow Diablo crahed through to the enemies back lines, as Marami ran in beside it, and my Mage dropped a Mega Wind on their front line.

With this brutal climactic charge, I suddenly knew with certainty, deep within my heart...that the giant wad of cash it's going to cost to revive Adell...will not be spent in vain!

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