HELLO!
Well, I didn't place in the Rifftrax contest. In retrospect, I may have gone a bit high brow (one of the people who received an honorable mention just made animal noises for five minutes), but no matter! I do, however, feel this is worth at least two sympathy hugs, to be cashed in on a later date.
Now, to more important matters...you people are masochists. Didn't I warn you? If you really must know about the Black and White Knight on the Black and White Horse, check out this post here, on www.questionswap.com forums: http://questionswap.com/forum/topic.asp?TOPIC_ID=824&whichpage=1
Don't say I didn't warn you.
...
Well, I'm almost done wrapping up my present attempts at books/novels: 'Kutztown' and 'The Menig of Life', and I'm about to get ready to start a story based on the last D&D campaign, but without a lot of the D&D elements. I thought I'd lay things out in order to put my thoughts together, and give everyone a peek into what happened.
THE MAIN CHARACTERS (The players)
CORIN
Corin is a young man of about fifteen years of age who has recently begun developing psychic powers. These powers manifest through an imaginary friend named Mack in which only Corin can see. Corin adamantly believes that Mack is real, as he can ask Mack to spy for him, move things for him and even fight for him. In reality, all these effects are created by his mind, but Corin is too unstable to realize this. Overall, Corin is a good-hearted young man, but he's unstable, and prone to rash actions when his sanity or the existence of his best friend, are questioned.
GRIM
Grim is a young man of about 18 years of age who has a peculiar aura about him. In almost all ways he seems to be physically superior to those around him (mentally as well as physically), but his savage beginnings made him little more than a charming, intellectual thug. Grim wants to make more of himself, but doesn't have the education or appearance to break into civilized society, and has made him impatient, angry and bitter with most of the civilized world. Grim probably wouldn't kill someone unless in self defense, but he might hurt someone if he felt threatened and doesn't have the personal convictions to stop a teammate from doing something horrible or evil. Deep down, Grim wants to be in charge, and lead others, but first he's going to have to figure out how...
MORGAN
Amnesia is a traditional plot device, but Morgan takes it to the extreme. Morgan is a young, impatient and somewhat irrational man of about eighteen years of age who grew up in a native tribe similar to a Native American society. The tribe helped teach him how to fight, hunt and through the help of his spirit animal, a giant grey hulking monstrosity he began his spirit quest, which led him to drink a strange monster's blood. The next thing he knew, it was a year later. He was on the table in a somewhat eccentric wizard's lab. Morgan's liver was missing. Morgan had crawled into the wizard's tower with a note that said as much. The wizard gave him a magical replacement, but how's Morgan going to get the money to pay for it? Where'd his liver go (it's neatly removed, way before the time of organ harvesting, as its much easier to get a highly experimental magical replacement)? What happened? More importantly...what do all these strange items in his backpack mean?
DOC
Not everyone is young in the group. Doc is a middle aged novice spellcaster that's specialized in...let's say...unethical magic. Specifically, he specializes in magic surgery, which has tended to be a bit bizarre and unneccessary. On a whole, he's an amoral scientist, looking to perfect his bizarre magical breed of science and quack medicine, while simultaneously also being a good father and husband. What drives him to this? An unfortunate dominant genetic flaw in his family, that causes everyone to begin having heart attacks in their early forties. No one in his family even made it to fifty years old. Currently, he's 38. It isn't all about him though, as his children will also suffer the same fate unless he does something. You'd be amazed at all the cold and cruel things a man can do to protect his family, including using desperate and naive people as human guineapigs for his experiments.
PROMETHA
Prometha's a talented and intelligent young woman of about 18 years of age, who comes from a wealthy background. What's she doing with this group, you ask? After a burglar successfully burglarized her family's house, she's became enamoured with high profile theft and grifting, leading her to become an amatuer thief, eventually blooming into a full blown kleptomaniac. Overall she's a carefree spirit that has a tendency to be rash and bite off more than she can chew. She's sympathetic with others, especially those who are outsiders, like herself. Above all else, she craves freedom...
BUM BUM BUM!
Was that foreshadowing?
Maybe...
HACHI
Hachi is probably the most infamous of the characters in the story, which as far as I'm concerned makes him the most interesting. He's an honorable young warrior who follows a strict ethical and moral code, taught to him by his family through rigorous martial training. Hachi's always trying to do what is right, and will not stand for misbehavior in others, whom he sees as evil. Unfortunately this intolerance spreads not only to evildoers, bullies, and theives but also to anyone he happens to disagree with. Hachi knows there's only one right was of doing things. His way. The way he was taught by his family. Unfortunately, this blind loyalty to his beliefs has also made him a bit gullible and unobservant, but even the teammates who dislike him have to admit that he's a very formidable warrior, who will fight to the death to defend his honor and beliefs...but what would happen if he became seperated from his family and way of life, and his honor and beliefs suddenly meant nothing to anyone except himself...
BUM BUM BUM!!!
Okay, now that time was definitely foreshadowing. ^_^
So...any thoughts? I'd be interested in some honest feedback about the characters, and remember, this is only going to be based off of what happened in the game, so it doesn't have to follow the story directly. Right now, I'm just interested in which characters seem the most interesting, so I can figure out where to concentrate the story. A list of most interesting to least interesting would be cool, or if you have any ideas for changes let me know in the comments.
Take care!
1 comment:
You better not forget Luke! The most macho man who ever lived!
Really.
Stop laughing.
Post a Comment